منابع مشابه
Multiresolution Triangle Strips
Most of the previous multiresolution models use exclusively the triangle graphic primitive both in the data structure and in the rendering stage. Only a few models use another graphic primitive in this rendering process and just one uses the triangle fan as the basic primitive of the model. In this paper we present the first multiresolution model, Multiresolution Triangle Strips, that uses the ...
متن کاملTriangle Strips For Fast Rendering
Triangle surface models are nowadays most often types of geometric objects description in computer graphics. Therefore, the problem of fast visualization of this type of data is often being solved. The speed of high performance rendering engines is usually bounded by the rate at which tri-angulated data is sent into the machine. One can reduce the time needed to transmit the set of triangles by...
متن کاملConstructing Hamiltonian Triangle Strips on Quadrilateral Meshes
Because of their improved numerical properties, quadrilateral meshes have become a popular representation for finite elements computations and computer animation. In this paper we address the problem of optimally representing quadrilateral meshes as generalized triangle strips (with one swap bit per triangle). This is important because 3D rendering hardware is optimized for rendering triangle m...
متن کاملciently Generating Triangle Strips for Fast
Almost all scienti c visualization involving surfaces is currently done via triangles. The speed at which such triangulated surfaces can be displayed is crucial to interactive visualization and is bounded by the rate at which triangulated data can be sent to the graphics subsystem for rendering. Partitioning polygonal models into triangle strips can signi cantly reduce rendering times over tran...
متن کاملSearching Triangle Strips Guided by Simplification Criterion
Triangle strips are widely used as a method to accelerate the visualisation process of polygon models in interactive graphics applications. Another widely used method to improve drawing speed is the utilisation of multiresolution models. These models are constructed based on simplification algorithms. None of the current algorithms for searching strips contemplates the posterior simplification ...
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ژورنال
عنوان ژورنال: The Visual Computer
سال: 1999
ISSN: 0178-2789
DOI: 10.1007/s003710050160